

Radiant Mafioso (or Radiant Soldier) - A character built around creating vulnerability to Radiant damage, greatly increasing not only his own damage, but in many cases his allies' as well. Blackguards are especially encouraged to take advantage of this, thanks to a particular class feature. One of the top damage-boosting options in 4e to this day. Permafrost - The Paragon Tier combination of the feat Lasting Frost for cold vulnerability on demand, a reliable way to deal cold damage, such as a Frost Weapon, and the feat Wintertouched for eternal combat advantage. O-Paladin - The original 4e Paladin, which will get referenced a few times here. NAD - Non-AC Defense (Fortitude, Reflex or Will). Typically a designator for a build needing three or more ability scores to function.

Otherwise known as stretching your ability scores too thin. A Blackguard who picks up means of Radiant damage may occasionally be described as " going Lucifer." The fact that the "Lightbringer" epithet is attached to a mythical being of supreme evil in real life is justification enough for Blackguards to fittingly throw around Radiant damage if they want to, whether it be via Divine Sanction or directly with their attacks. Lucifer - "Lightbringer," one of many names given to what is considered the source of all evil in Christianity, Satan. Blackguards can still access some of the powers with this type of mark, thus allowing them to be very strong secondary Defenders if the mood should strike them. A type of mark attached to many of the old Paladin's powers that deals automatic radiant damage at no action cost if it's violated. MME - Mordenkainen's Magnificent EmporiumĪoE - Area of effect, often denotes a burst or blast attack.īBEG - Big Bad Evil Guy (typically a Solo or an Elite)ĭS - Divine Sanction. PHR:T - Player's Handbook Races: Tieflings PHR - Player's Handbook Races: Dragonborn This Handbook covers the following sources:Į:HFL - Essentials: Heroes of the Fallen LandsĮ:HFK - Essentials: Heroes of the Forgotten Kingdoms Sky Blue: One of your best options, period. b]: A trap, obsoleted by something else, or just plain crap. With one of the best E-Encounter attack boosters in the game, one that happens to be even further upgradeable by some common feats, it's very easy to add that nice little extra spike of damage at moment's notice, even outside what could be called a "nova round." You'll find that you're pretty easy to rely on, at least where hurting things is concerned. * You can bring the pain right as it's needed. Just having those opens up a whole new world you can exploit to make you the best engine of destruction you can be. Bored by the relative lack of options available to Essentials Martial classes? If you're a Blackguard you get some flexibility and upward mobility, thanks to the fact that you still have daily powers. * You have some flexibility for an E-class. Combine all that, and you'll have no problem living to kill even when the fight gets thick. And on top of that, you have several ways to load yourself with temporary hit points. You wear plate mail from the start, something no other Striker does. You use Paladin figures for hit points, healing surges, defense boosts, and armor proficiencies, which are all tops in the game. * You are the most durable Striker around. Furthermore I'm a big fanboy of the Dark Eye Fantasy universe and I love the whole anti hero protagonist design.With so many Striker classes in existence, how do you, a variant of an established Defender class, set yourself apart? I finally feel more rewarded for being clever than for just being lucky. While the prequel seemed to be more focused on luck and RNG (which was kinda ok when I played it) with the second part I have the feeling that it is way more strategic. but I'm very surprised about the good quality of this sequel - especially as it was published this short after the first one. Even exploring the battlemaps makes sense now as there is now a bunch of loot to find!!! I really enjoyed the first part. Features like the new stamina bar or the mercenaries improve the strategic challenge and the dynamics of the fights furthermore. Features like the new stamina bar or the mercenaries improve the A really good Sequel for Blackguards 1 with a bunch of improvements. A really good Sequel for Blackguards 1 with a bunch of improvements.
